Ping in CS2
Ping is the round trip to the server and back. CS2’s sub-tick netcode records exactly when actions happen, but your inputs still have to reach the server for them to count — a 90 ms round trip means everything you do arrives late relative to what you saw. General guidance: under 40 ms feels responsive, under 20 ms is ideal for AWP duels and trades. These are guidance figures, not measurements of Valve’s servers.